Freitag, 30. November 2012

Animation And Trees


Wow, last post is 3 weeks ago. I was a bit lazy for 2 weeks, but this week was very productive. In fact, I managed to do everything I wanted to do before I'm off on vacation for 2 weeks.

Well, what's new? Yeah, you guessed right: Animations and trees. More exactly: The player avatar now moves itself and I added some treeeeees. The graphics for those are placeholders, I hope I'll find some time soon (well, after the vacation) to make some better (or at least worse) tree sprites.

And, for the fun of it, here's a quick video of the new world:


You may see the character walking over the trees. Yes, they're not quite finished yet. After making that video, I implemented collision detection, so you won't be able to go through the trees anymore. Only thing that's missing: The character doesn't yet walk behind the tree. Maybe I find the time to fix this tomorrow.

However, this week was very good. Having added the animation engine, trees (with distribution) and basic collision, I'm both satisfied and motivated for the next bunch of things to do. Actually I'm not sure what will be next. Saving and loading maps would be a fine thing, though I still don't have a good idea on how to manage this. I also have to make something about the water, walking over it Jesus style isn't soooo good.

Spontaneous idea: I could add an option for how many different tiles there should be, automatically creating the textures and so on... mhhh... will think about that.

Well, that's all for today. See you in about 3-4 weeks, hopefully with a new update :D

Greenthings
The Wachmacher



Donnerstag, 8. November 2012

Introducing: The Player (graphics)

Hello there!

Today I'm (again) proud to share a new advancement for Foreign Worlds: The first five tiles of the player charakter!

*Cheers*
*Applaud*
*Happiness*

Yeah, I'm pretty dang proud, because of all the things I didn't understand up until now are graphics. Drawing is just one of those things I didn't really get, and seeing what I managed to paste together today, I'm (again) very satisfied.

Well, here he is:

Original size


Zoomed in a bit


And in the world



He's not that handsome and could use some improvement, no doubt, but still, I'm happy with Mr.... erm... Mr.... Mh, what should I call him?

Cheerio
Wakemaker

Donnerstag, 1. November 2012

Transition this!

I'm happy :)

First, something that I'm not very happy with, I stopped trying to implement the height map for the time being. Adjusting the graphics is so very complicated that I thought it would be better to go on without any height differences. I hope that at some later point in development I'll succeed in getting this graphic stuff together. But for now it's ... bla.

But now for the happy part: I added tile transitioning! Yaaay!
Nothing more to write about this now (me = very very tired), only thing left to do is put some pictures below for the whole world (^^) cheer with me for this great accomplishment.

Happy greetings
MakeWaker



Without transition
With transition
With transition

Without transition