In Foreign Worlds, you are a crew member of a spaceship that happens to crash in the orbit of a planet. You escape in a single-person escape pod like your other crew members do and then find yourself in a procedurally created world where you have to find your way to survive somehow.
Let's take a look at those italic words.
Survive
You land with only some equipment/tools and food in the escape pod and then you're on your own out there. You'll have to find your way on the Foreign World you're on, building a shelter to sleep at night, finding food to fill your stomach, and find ways to keep you safe from the perils of the Foreign World: Diseases, animals, foreign tribes...
World
Your Foreign World is generated randomly in various aspects. This is the core of the game itself. Whenever you start a new game, a complete new 2d-world will be created: animals, plants, stones, tribes, colors, diseases, even the language the tribesmen speak will be randomized, making each Foreign World a unique experience for you to discover.
Sounds great, so how far are you with developing?
You know that expression pre-alpha? Add a ³ to it, that should be about where I actually am - pre³-alpha. At the moment, I'm agglutinating (yes!) the tile engine. It already has basic map generation, i.e. distribution of tile types (water, grass etc.) and basic heightmap generation. With basic I mean basic, there is still a lot of work to do. Next task is to realize the height map both graphically and passabally (look at my mighty brainz for I have neologismed one, no, two words for one of your puny languages, earthlings!). So, this will surely take a while to be in any condition to be shown to anyone. Take a cup of tea in the meantime.
- el wakemaker
Keine Kommentare:
Kommentar veröffentlichen