Posts mit dem Label concept werden angezeigt. Alle Posts anzeigen
Posts mit dem Label concept werden angezeigt. Alle Posts anzeigen

Mittwoch, 12. September 2012

About Foreign Worlds

In Foreign Worlds, you are a crew member of a spaceship that happens to crash in the orbit of a planet. You escape in a single-person escape pod like your other crew members do and then find yourself in a procedurally created world where you have to find your way to survive somehow.
Let's take a look at those italic words.

Survive
You land with only some equipment/tools and food in the escape pod and then you're on your own out there.   You'll have to find your way on the Foreign World you're on, building a shelter to sleep at night, finding food to fill your stomach, and find ways to keep you safe from the perils of the Foreign World: Diseases, animals, foreign tribes...

World
Your Foreign World is generated randomly in various aspects. This is the core of the game itself. Whenever you start a new game, a complete new 2d-world will be created: animals, plants, stones, tribes, colors, diseases, even the language the tribesmen speak will be randomized, making each Foreign World a unique experience for you to discover.

Sounds great, so how far are you with developing?
You know that expression pre-alpha? Add a ³ to it, that should be about where I actually am - pre³-alpha. At the moment, I'm agglutinating (yes!) the tile engine. It already has basic map generation, i.e. distribution of tile types (water, grass etc.) and basic heightmap generation. With basic I mean basic, there is still a lot of work to do. Next task is to realize the height map both graphically and passabally (look at my mighty brainz for I have neologismed one, no, two words for one of your puny languages, earthlings!). So, this will surely take a while to be in any condition to be shown to anyone. Take a cup of tea in the meantime.

- el wakemaker